Joy Christian's Original 3-Sphere Model Updated

Post a reply


This question is a means of preventing automated form submissions by spambots.
Smilies
:D :) ;) :( :o :shock: :? 8-) :lol: :x :P :oops: :cry: :evil: :twisted: :roll: :!: :?: :idea: :arrow: :| :mrgreen: :geek: :ugeek:

BBCode is ON
[img] is ON
[flash] is OFF
[url] is ON
Smilies are ON

Topic review
   

Expand view Topic review: Joy Christian's Original 3-Sphere Model Updated

Re: Joy Christian's Original 3-Sphere Model Updated

by FrediFizzx » Thu Mar 17, 2022 6:08 am

You probably guessed it... Joy's updated local 3-Sphere model using quaternions via the Clifford algebra package. Also with some geometric algebra injected for r0 and Lr0. A cool thing about the Clifford package is that you can extract the pure imaginary part of a quaternion which I did for r1 and r2. But since "i" is used for quaternions it can't be used as an index so have to use "l".

Image
Image
Image

Cloud File.

https://www.wolframcloud.com/obj/fredif ... lifford.nb

The Bell fanatics have no reason to live now! :mrgreen: :mrgreen: :mrgreen:
.

Re: Joy Christian's Original 3-Sphere Model Updated

by FrediFizzx » Mon Mar 14, 2022 9:00 am

Oops! I messed that up a little bit. Had to do a trick to get the bivectors to show up in the "cross products vanish" part. It is actually zero times the bivectors but the Clifford package won't do it.

Image
Image

Notebook File.

sims/newGA_3-sphere_forum.nb
.

Re: Joy Christian's Original 3-Sphere Model Updated

by FrediFizzx » Mon Mar 14, 2022 4:49 am

Here is a version using Geometric Algebra with a single Do-loop.

Image
Image

Cloud File.

https://www.wolframcloud.com/obj/fredif ... e_forum.nb

Notebook File.

sims/newGA_3-sphere_forum.nb
.

Re: Joy Christian's Original 3-Sphere Model Updated

by FrediFizzx » Fri Mar 04, 2022 4:05 am

In this version, I have rearranged the 4th Do-loop to make it more simple. These simulations actually prove the step from eq. (117) to eq. (118) in the analytical math above.

Image
Image
.

Re: Joy Christian's Original 3-Sphere Model Updated

by FrediFizzx » Mon Feb 28, 2022 3:50 am

Here is an improved simplified version of the updated 3-Sphere model Mathematica code.

Image
Image

It predicts -a.b exactly! Same as quantum mechanics. The Bell fanatics are finished.
.

Re: Joy Christian's Original 3-Sphere Model Updated

by FrediFizzx » Sat Feb 26, 2022 7:28 pm

FrediFizzx wrote: Sat Feb 26, 2022 7:58 am
Joy Christian wrote: Sat Feb 26, 2022 7:16 am Gill does not want to understand anything. If he wanted to, then he would have done so 15 years ago. All of his excuses for not accepting the truth are now destroyed. What you have explained above, Fred, destroys his last quibble about the orientation lambda, which is no longer used in the above simulation.
Sure, we have known for years that Bell fanatics don't want to understand that you have destroyed Bell's junk physics theory a long time ago. Now they have no excuses... yet. However, the simulation of the updated 3-sphere model product calculation verification of the prediction of -a.b is a bit difficult to understand without the analytical math. So, for the benefit of lurkers, etc. here it is.

Image

And we would be happy to answer any no-nonsense questions.
One clarification; In the simulation, s = s1 = -s2 and for the analytical calculation, s = s1 = s2. Just a matter of where you put the minus signs.
An obvious question would be -- how do you get from eq. (117) to eq. (118)? Well, the proof of that is quite lengthy but if anyone is interested we can get into it.
.

Re: Joy Christian's Original 3-Sphere Model Updated

by FrediFizzx » Sat Feb 26, 2022 7:58 am

Joy Christian wrote: Sat Feb 26, 2022 7:16 am .
Gill does not want to understand anything. If he wanted to, then he would have done so 15 years ago. All of his excuses for not accepting the truth are now destroyed. What you have explained above, Fred, destroys his last quibble about the orientation lambda, which is no longer used in the above simulation.
Sure, we have known for years that Bell fanatics don't want to understand that you have destroyed Bell's junk physics theory a long time ago. Now they have no excuses... yet. However, the simulation of the updated 3-sphere model product calculation verification of the prediction of -a.b is a bit difficult to understand without the analytical math. So, for the benefit of lurkers, etc. here it is.

Image

And we would be happy to answer any no-nonsense questions.
.

Re: Joy Christian's Original 3-Sphere Model Updated

by Joy Christian » Sat Feb 26, 2022 7:16 am

.
Gill does not want to understand anything. If he wanted to, then he would have done so 15 years ago. All of his excuses for not accepting the truth are now destroyed. What you have explained above, Fred, destroys his last quibble about the orientation lambda, which is no longer used in the above simulation.
.

Re: Joy Christian's Original 3-Sphere Model Updated

by FrediFizzx » Sat Feb 26, 2022 6:27 am

FrediFizzx wrote: Wed Feb 23, 2022 4:41 am In Joy's updated 3-Sphere model we have,

Image

For every iteration the imaginary part is zeroed out and we can see that the real part is equal to -a.b.
I suppose we should do some further explanation of the above. You will need to refer to the simulation here.

sims/newCS-52-S3quat-3D-new-prodcalc-joy.pdf

Basically the numerator of r0 is all cross products so when you take the limits you get {0, 0, 0} for r0 for every iteration. Which is good. In the original 3-sphere model product calculation the limits just drop out and are never taken. Quite clever on Joy's part to figure this out. I could post some of the analytical math if further explanation is asked for.
.

Re: Joy Christian's Original 3-Sphere Model Updated

by gill1109 » Fri Feb 25, 2022 8:22 pm

Yeah, Mathematica has the cosine and knows how to multiply quaternions.

Re: Joy Christian's Original 3-Sphere Model Updated

by FrediFizzx » Wed Feb 23, 2022 4:41 am

In Joy's updated 3-Sphere model we have,

Image

For every iteration the imaginary part is zeroed out and we can see that the real part is equal to -a.b.
.

Re: Joy Christian's Original 3-Sphere Model Updated

by gill1109 » Tue Feb 22, 2022 10:47 pm

FrediFizzx wrote: Mon Feb 21, 2022 12:39 am
gill1109 wrote: Mon Feb 21, 2022 12:10 am So when’s the paper coming out?
Last week.
Ah, it would have been all over social media, but first, there was that storm, and after that everyone was watching Putin. That's sad.

Re: Joy Christian's Original 3-Sphere Model Updated

by FrediFizzx » Mon Feb 21, 2022 8:35 am

FrediFizzx wrote: Mon Feb 21, 2022 7:42 am
jreed wrote: Mon Feb 21, 2022 7:30 am So you discovered that you don't need many samples to generate your cosine curve. Just a few will do fine, like I said before. The inner product of two quaternions is equal to the cosine of the angle between them. What difference does it make if the cross product isn't zero? It isn't used in your calculation for anything. Your program could be greatly simplified: Just concentrate on the inner product, or just calculate the cosine of the angle between the vectors. You don't need quaternions to do that. By the way, thanks for taking my name off the credits in your program.
Poor John; still doesn't understand the physics of what is happening with the spins of the particle pair from the singlet. As I said before -- very pathetic. Probably because he left them out on his first quaternion version of this. Now..., he wants me to leave them out. Yes, very pathetic. My demonstration is too simple to not understand it. Well, of course if John claims to understand it then he is admitting that Bell's theory is junk physics.
I'll explain this a little more so perhaps some lurkers will understand how easy it is to destroy Bell's junk physics theory. Of course, at least the vectors of the singlet pair must be involved but if you do the product calculation with just the vectors, you end up with -(a.s)(s.b) which is not, nor ever will be -a.b. To properly represent the spins of the particles going to A and B, you have to use quaternions, or bivectors, or Pauli matrices. There is no way of getting around that simple fact contrary to what John might have you believe. Here is what is happening in the quaternion product calculation for the second iteration.

Code: Select all

In[230]:= Ls1[[2]] ** Ls2[[2]]
Daa[[2]] ** Quaternion[1., 0., 0., 0.] ** Dbb[[2]]
-aa1[[2]].bb1[[2]]
Out[230]= Quaternion[1., 0., 0., 0.]
Out[231]= Quaternion[0.970296, 0., 0., -0.241922]
Out[232]= 0.970296
The real part matches -a.b but there is an imaginary part, -0.241922K, that cancels out over many iterations. And we see that the product calculation of the two particle spins is 1 always.
.

Re: Joy Christian's Original 3-Sphere Model Updated

by FrediFizzx » Mon Feb 21, 2022 7:42 am

jreed wrote: Mon Feb 21, 2022 7:30 am So you discovered that you don't need many samples to generate your cosine curve. Just a few will do fine, like I said before. The inner product of two quaternions is equal to the cosine of the angle between them. What difference does it make if the cross product isn't zero? It isn't used in your calculation for anything. Your program could be greatly simplified: Just concentrate on the inner product, or just calculate the cosine of the angle between the vectors. You don't need quaternions to do that. By the way, thanks for taking my name off the credits in your program.
Poor John; still doesn't understand the physics of what is happening with the spins of the particle pair from the singlet. As I said before -- very pathetic. Probably because he left them out on his first quaternion version of this. Now..., he wants me to leave them out. Yes, very pathetic. My demonstration is too simple to not understand it. Well, of course if John claims to understand it then he is admitting that Bell's theory is junk physics. :mrgreen: :mrgreen: :mrgreen:

Re: Joy Christian's Original 3-Sphere Model Updated

by jreed » Mon Feb 21, 2022 7:30 am

So you discovered that you don't need many samples to generate your cosine curve. Just a few will do fine, like I said before. The inner product of two quaternions is equal to the cosine of the angle between them. What difference does it make if the cross product isn't zero? It isn't used in your calculation for anything. Your program could be greatly simplified: Just concentrate on the inner product, or just calculate the cosine of the angle between the vectors. You don't need quaternions to do that. By the way, thanks for taking my name off the credits in your program.

Re: Joy Christian's Original 3-Sphere Model Updated

by FrediFizzx » Mon Feb 21, 2022 6:16 am

Image

Some might take that to be a continuous curve but it is not. Drop the iterations down to 200,

Image

then you can see the spaces between the data points. The QM prediction of -a.b is the same way.
.

Re: Joy Christian's Original 3-Sphere Model Updated

by FrediFizzx » Mon Feb 21, 2022 12:39 am

gill1109 wrote: Mon Feb 21, 2022 12:10 am So when’s the paper coming out?
Last week.
.

Re: Joy Christian's Original 3-Sphere Model Updated

by gill1109 » Mon Feb 21, 2022 12:10 am

So when’s the paper coming out?

Re: Joy Christian's Original 3-Sphere Model Updated

by FrediFizzx » Sun Feb 20, 2022 4:52 am

FrediFizzx wrote: Fri Feb 18, 2022 7:04 pm Here is a version of Joy's original 3-sphere model modified for no orientation lambda. It is also a Bell junk physics theory killer. :mrgreen: :mrgreen: :mrgreen:

Image

Cloud File.

https://www.wolframcloud.com/obj/fredif ... -forum1.nb

Direct Files.

sims/S3quat-3D2D-prodcalc-forum1.pdf
sims/S3quat-3D2D-prodcalc-forum1.nb
This version is very simple to understand so, for the benefit of lurkers like Justo, we will do some further explanation of the code. First we have the singlet 3D unit vector "s" being randomly generated in an independent Do-loop. Then we use that to make Ls1 and Ls2 which are pure quaternions that represent the spin of the two particles that go to Alice and Bob,

Code: Select all

Ls1[[k]] = s . Qcoordinates;  (*Convert to quaternion; A particle spin*)
Ls2[[k]] = -s . Qcoordinates,  (*B particle spin plus conservation of angular momentum*)
Which typically look like this for the first iteration,

Code: Select all

In[662]:= Ls1[[1]]
Ls2[[1]]
Out[662]= Quaternion[0., -0.650358, 0.707279, 0.277111]
Out[663]= Quaternion[0., 0.650358, -0.707279, -0.277111]
Then we do the same thing for the "a" and "b" polarizer detection angles by converting them to x-y coordinates in a 3D setting,

Code: Select all

Da = aa . Qcoordinates;  (*Convert to quaternion; A detector*)
And they typically look like this for the second iteration,

Code: Select all

In[666]:= Daa[[2]]
Dbb[[2]]
Out[666]= Quaternion[0., -0.207912, 0.978148, 0.]
Out[667]= Quaternion[0., -0.857167, 0.515038, 0.]
Pure quaternions with the "z" or "K" component set to zero. Then we have the interaction between the two particle spins and the detectors which look like this for the second iteration,

Code: Select all

In[668]:= Daa[[2]] ** Ls1[[2]]
Ls2[[2]] ** Dbb[[2]]
Out[668]= Quaternion[0.533731, 0.783663, 0.166573, 0.270661]
Out[669]= Quaternion[-0.166055, 0.412633, 0.686737, 0.574937]
We then have the product calculation with the limits imposed which typically looks like,

Code: Select all

In[670]:= pc = Limit[Daa[[2]] ** Ls1[[2]] ** Ls2[[2]] ** Dbb[[2]], {Ls1[[2]] -> Sign[aa1[[2]] . s1[[2]]] Daa[[2]], 
Ls2[[2]] -> Sign[bb1[[2]] . s1[[2]]] Dbb[[2]]}]
Out[670]= Quaternion[-0.681998, 4.18649*10^-18, 3.39127*10^-17, 0.731354]
And then we can see that the real part of that quaternion is equal to -a.b for the second iteration again,

Code: Select all

In[671]:= -aa1[[2]].bb1[[2]]
Out[671]= -0.681998
So over many iterations, the imaginary components cancel each other in the same way as the A and B outcomes individually vanish and we have for the mean,

Code: Select all

Imaginary part vanishes. meanpc = (0.00788064 +8.69336*10^-21 I)-1.62212*10^-19 J+0.00311446 K
That is all there is do it other than showing the A and B outcome averages.

Code: Select all

AveA = 0.00124
AveB = -0.00584
.

Re: Joy Christian's Original 3-Sphere Model Updated

by FrediFizzx » Fri Feb 18, 2022 7:04 pm

Here is a version of Joy's original 3-sphere model modified for no orientation lambda. It is also a Bell junk physics theory killer. :mrgreen: :mrgreen: :mrgreen:

Image

Cloud File.

https://www.wolframcloud.com/obj/fredif ... -forum1.nb

Direct Files.

sims/S3quat-3D2D-prodcalc-forum1.pdf
sims/S3quat-3D2D-prodcalc-forum1.nb

Enjoy! Hey John, no orientation lambda. What are you going to do now? :D It's a Bell killer!
.

Top